Timemachine.
This project was the first game on CEGO I produced artwork for, and it was very educational for me. I learned a lot from my great and skilled colleagues. It was my first slot machine project, and all is drawn in Flash and animated in Spine. 
The story is about an unknown and a little crazy inventor who invents a timemachine, mostly from old stuff and materials from his workshop and garage.

The game mechanics here are basically about getting knowledge from winning jackpot spins. If you get three similar items from the same age of time (future or past), you get jackpot and one of the fueltanks will get closer to 100%. Reaching the top of the tank will start the time travel, and you will get knowledge - or brains, to rank up. Getting to the new age/old age, will empty the tank, and you will have to refill it again in order to get back - and get more knowledge to rank up. Etc...
Looking out the window, will give you the hunch or clue, that you actually only travel in time - not in place. Even the workshop has the same crowded proportions. 
Present scene: It was actually here it all started. Using parts from cars and other stuff he managed - maybe by a coincidence, to build a time machine. 
Past scene.
Transition screen between past and future.
Future scene.
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Timemachine
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Timemachine

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